A short, curated changelog of what's shipped — newest first.
Live matches now show country flags beside player names. Important notices wait for you if you switch tabs and return, so you are less likely to miss them.
Internal improvements and documentation cleanup with no player-facing changes in this release.
If you advertise a game on your phone, you keep your place when the app goes to the background and stay in the search until you accept—whoever is ready first gets the frame. Mobile layout, live match screens, and cue-ball reach alerts are improved too.
On the iOS app, signed-in players with notifications on can tap Find opponent and leave the app—the lobby keeps your game advertised and sends a push when someone takes it, with a short window to return and play. Landscape phones also keep the TV camera and shot controls clear of the top and bottom HUD.
A Get the app chip on the main menu and links in About make it easy to open the iOS and Android apps even after you dismiss the download popup.
On iPhone and iPad, the aim wheel could stay frozen if a touch didn’t register as released. It should now recover when that happens so you can keep aiming normally.
The get-the-app popup now shows a phone preview so you can see what the mobile app looks like. If you visit on iPhone or iPad, we send you straight to the SnookerSim listing on the App Store.
While the computer is taking its turn, the shot it has lined up stays fixed and can't be rewritten. Share position is now shown as its own tool so it's easier to spot when you want to copy or send a link to the table layout.
You can pause the computer opponent from the shot recommender so it waits between shots until you resume. Paused state is shown in the recommender panel and is kept during replays so you can review positions without the computer taking over.
If you reload the page and continue an in-progress frame, the white ball no longer wrongly appears in hand as if you're breaking off again.
After a foul, your opponent’s answer is accepted when it beats your result instead of being refused. If the room and the table disagree on whose turn it is, the cue locks and the balls are re-squared so play stays in sync. On iOS, update to 1.1 to keep receiving app updates.
In online rooms, the shot clock now counts down from the room’s time instead of your device clock, so a wrong system date or time won’t make the timer jump to 0 seconds while you still have time on the shot.
If you open SnookerSim on an Android phone or tablet in the browser, you'll see a prompt to install the app from Google Play for a smoother experience on your device.
In the iPhone and Android apps, a downloaded update now installs the next time you open the app, instead of the moment you switch away, so popping out to the camera or a sign-in screen never restarts your frame. About › Version history now shows whether an update is downloading or ready, and lists the changes in the version you're actually running.
When you play against the computer and a frame goes to a re-spotted black, the toss is shown clearly and the computer responds after a short pause, so those tied-frame endings feel smoother and more like a real match.
Online games now detect when a player’s connection has gone quiet and free their seat instead of leaving you stuck. If your opponent’s shot is taking unusually long, you’ll see a message so you know something may be wrong.
Using the rest for long shots should feel more reliable: automatic rest placement and removal during play is improved, and the cue slider limits better match where the cue can sit on the rest when you line up a shot.
Players with Ambassador status now show their badge on leaderboards, so you can spot them at a glance when you're browsing rankings.
Achievement progress no longer re-syncs as aggressively when you switch back to the tab. Profile, follows, and achievements each use their own save limits so updates stay more consistent.
The computer now concedes a frame when it can no longer win, and plays more realistically in snooker situations. When you're behind and need snookers, the shot recommender prioritizes safety plays to help you fight back.
Post about SnookerSim on social media or a snooker forum, send us the link from your account, and you could earn the Ambassador badge. It shows on your profile and next to your name on the scoreboard.
Taking over an online table no longer leaves you stuck on an outdated foul prompt from before you joined. Shots are blocked while you're disconnected, so you won't send a stroke that can't reach the table.
Once you've taken a shot, settings stay locked until the balls stop moving, so you can't cancel or change a stroke that's already in flight.
Online matches stay in step better: your opponent’s cue ball lands where they hit it, cushion shots no longer desync the table, and reconnecting after a visit ends won’t let you take an extra turn. The three-miss rule is clearer—you get a warning before a forfeit, leftover misses from another visit don’t count against you, and frame results say when someone lost on three misses. Conceding against the computer always concedes for you, and the foul dialog explains when balls can’t be replaced because snookers are required.
The shot recommender plans safer roll-ups and baulk-returning contacts, avoids thin routes that depend on kisses or lucky pots, and in attack mode prefers building through the colours rather than stopping on an easy blue. Fixed views such as TV and overhead no longer jump when a recommendation appears. Saved frame analyses refresh automatically with the improved logic.
When you search for an online opponent, you can turn on Allow guests if you’re open to playing guest accounts. Leave it off and you won’t be paired with guest adverts or offered to guests after you’ve declined once. You can change the setting while a search is still running.
If someone watching claps when you'd rather they didn't, Mute on the note over the table silences the crowd for that game. The note disappears, and the next game starts with the crowd on again.
Open a player’s profile to see their public achievements and follow or unfollow them from the dialog. Online frames also show the correct welcome message when an opponent joins or signs in while your seat rating is still loading.
You can pause Solo, Computer, and Pass & Play frames and pick them up later from the play panel. Paused games show in a new list where you can resume or discard them.
On narrow portrait screens, player profiles now stack name and member-since details in a clearer layout so text is easier to read and no longer clips at the edges.
On narrow portrait screens, match timers and the chat button are repositioned so they no longer overlap player names, keeping the scoreboard readable while you play on your phone.
Fouls when you're on a colour after potting a red now use the correct penalty values so scoring matches real snooker. On iPhone and iPad, the Overhead view pans up so the bottom replay and mute controls no longer hide the near rail.
Your profile game history now shows the final score for each rated frame, even when you didn’t post that frame to the leaderboard. Older games are filled in where we already had the data.
Behind-the-scenes updates to analytics, security, and native app compatibility. You shouldn’t notice any change in how you play.
Online frames now open with a toss to pick who breaks, instead of giving the break to the host. Both players get a clear announcement of the result so you always know who's on first.
You can switch tables during online play to accept invites or watch matches set up on other tables without leaving the site. The lobby now shows how many players are online across all tables, so presence counts feel accurate.
Internal improvements to how the app is built so each site's download stays focused on that product. No player-facing changes.
Live matches and the players list now scroll more smoothly, with on-screen cues when there’s more to see. Lists stay readable instead of running off the panel, including from the intro menu and play panel.
You can turn pre-shot feathering on or off in settings for smoother cue aiming before you strike. The live matches list is easier to browse, with clearer scroll cues when there are more frames to see.
The computer is less likely to give up when it cannot find a shot right away, and it tries harder to play on when you leave it snookered. In multiplayer lobbies, display names stay correct when you connect, rename yourself, or follow other players.
You can now collapse and expand the analysis panel with a toggle so it stays out of the way when you don't need it. The panel layout is cleaner and works better on different screen sizes.
The computer opponent now reacts to your shots and replays notable moments. When a frame finishes, use Analyse my game to review your performance and jump to key strokes in the replay—you can turn opponent reactions on or off in game options.
The shot recommender and computer opponent have been overhauled with sharper shot planning and position play. A new Style option in the bubble lets you pick Safe, Balanced, or Attack so the AI adjusts how aggressively it chases the black and pink.
The AI Recommender and the computer opponent have been overhauled. A new Style select in the bubble picks how hard they chase the black and pink: Safe, Balanced or Attack. Shots are planned and verified at the cue elevation and spin you will actually play, position play tunes power and spin continuously, and a self-play harness now checks that every recommended pot drops.
When you're playing someone who isn't signed in, the chat panel can suggest asking them to sign in and prefill the message so you can send it with one click.
Ranking on a ratings board still takes five matches, now against at least two different opponents. Rated matches against the same opponent count for less after the first three in a day, so the board can't be climbed by beating one account over and over.
Player profiles and the Players you follow list now show photos. Upload and crop your own in Account to replace your sign-in photo, or hide it from other players.
When someone resigns or drops out during a break, matches now play out the remaining shots more reliably and show clearer feedback in the play panel and online games.
If a player resigns while a break is still being played out online, the frame now ends based on the resignation rather than the running score, with clearer scoreboard and play panel cues. Player profiles also load match history in pages with a Load more button so you can browse older rated and public games.
Player profiles now use tabs so you can switch between rating boards. Leaderboard ranks and account rating cards are easier to read, and when you're signed in you can open your own profile from the play panel.
A player's profile now says Member since, with the month and year their account was created, in the top right of the dialog.
If you play without an account, the sign-in reminder still appears after a few minutes. Dismissing it no longer silences it for the rest of the visit: it comes back about every eight minutes of play, and your current game keeps going.
Opponent names in the Play panel's game history and on Account → Rating now open the same profile as the players list.
If you have SnookerSim open in more than one browser tab, online games now stay in sync and won't overwrite each other. End-of-frame messages also reflect whether you were playing locally or in an online match.
You can sign in directly from the player profile overlay, and the leaderboard closes automatically when you do. Guest spectators who reach the viewing limit are prompted to sign in so they can keep watching matches.
Internal improvements and bug fixes.
Game results and the leaderboard now say "win" instead of "run-out" when describing victories, so the wording matches how frames actually end. Related text across the app is updated for consistency.
The play panel now makes better use of space, with control and history sections that resize more smoothly as content changes.
Your play history is easier to scan, with mode and date headers, outcome-based color accents, and clearer player names and scores. The play panel and leaderboard also get refined layout and styling for a more consistent look.
Online pool frames are now timed and verified like snooker breaks, so signed-in clearances can appear on the leaderboard. The leaderboard has a new layout with mode filters, break records shown alongside ratings (tabbed on mobile), and Pass & Play removed; the scoreboard also aligns country flags more cleanly behind player names.
Each player now shows a country flag on the scoreboard, profile, and leaderboard. Your flag is detected automatically, and you can change it anytime — choose a country, International, or no flag — during first-login setup, in Account → Leaderboard, or on your device as a guest.
When your opponent misses or fouls, a chime marks that it's your turn again. If the match is in another tab, the bell repeats and the tab title flashes until you come back.
Send one-tap emoji reactions in the chat panel for fast responses. The intro menu now shows scroll cues when there’s more to explore below.
Side-spin, swerve, and massé shots now pick the correct first ball along your cue line, so previews and contact timing feel more reliable. Quick rematch ratings also attach to the right frame instead of the newest one.
Fixed a bug where the rating verdict could vanish from recent online frames before it reached your account. Frames still being rated now show "Rating pending" until the result is confirmed.
The join-community prompt is clearer to dismiss with the ✕ button, and when it appears has been tuned to feel less intrusive.
You can now jump to the SnookerSim subreddit straight from the intro menu. A dismissible community prompt and an updated help guide make it easier to share feedback and connect with other players.
Earn new achievement medals for wins, frames played, and quick victories in pool and snooker. Your stats now track progress by game mode, so you can see how you're improving in each variant.
Fixed a bug where a new player's first frames could be counted twice in medal history, making progress look higher than it was. Stats should now stay accurate from your first visit.
Your medals, stats, and game history now stay with your account on shared browsers, so switching users no longer mixes progress. Guest play is carried over when you sign in for the first time.
Highest breaks from online multiplayer frames now appear on the leaderboard in a new Online mode, so you can compete with other players remotely.
When you start a game or re-rack in practice, the camera now walks you up to the cue for a more immersive aim stance. Press Space anytime to skip straight to aiming.
Match dates on your profile, rating panel, and the leaderboard now label games as "today" or "yesterday" by calendar day, not a rolling 24-hour window. A match from yesterday morning will correctly show as yesterday instead of still reading as today until the same time today.
Rated online frames you played before game history syncing can now be claimed and appear in your account. The game matches your past sessions by seat and rating so your online match history stays complete.
Your recent frames now follow your signed-in account, so a match started on one device shows up with Watch on another. Frame recordings also keep going if you reload mid-frame or switch to watch another match, and online replays show the frame tally, player names, and a replay viewer you can drag.
Every frame is now recorded and saved so you can replay games from recent matches, the leaderboard, or rated online play at whatever speed you like. Clearing history removes those replays from your device and account, and match setup plus the spectator view on iOS are smoother.
The in-game help guide now includes clearer sections on signing in through CrazyGames and Steam, plus explanations of following players and challenges. Navigation through the guide is easier, with an updated table of contents and smoother scrolling between sections.
If your connection drops or you leave and return while looking for an opponent, the game now picks up your search where you left off instead of starting over.
Looking for an opponent on your phone no longer restarts each time you switch away and back: the search keeps its countdown, and other players aren't alerted again. Their invite simply reappears when you return.
Predicted ball paths can now show a subtle outline so they stay easy to read on any table cloth color. Turn the outline on or off in settings for clearer shot planning.
When you chat during a frame, you can now tick “also show to everyone watching” to share your message with spectators — the control is clearer than the old toggle. The chat panel layout is also easier to read and use on smaller screens.
The replay overlay now offers clearer camera options with icons and a layout that adapts better on different screen sizes. Match chat adds a quick greeting reply and smarter once-only replies so in-game messages feel more natural.
The leaderboard setup dialog and preferences now explain your public display name more clearly, including how it appears to online opponents when you play on the leaderboard.
New sign-ups now receive a one-off welcome email introducing SnookerSim, CueSim, and Trick Machine, how to reach support, and tips for sharing position links and shot videos with friends. You can opt out of future non-essential emails with one click.
Shot settings now include mode pickers for cue power, spin control, and fine aim so you can choose the control style that suits you. When watching online matches as a spectator, you can switch between camera angles for a better view of the action.
The mobile app can receive live updates without waiting for an app store release. Online play now keeps the correct frame score on the scoreboard when you switch out of spectator mode.
SnookerSim is ready for iOS and Android with Google sign-in, push notifications, and native sharing for shot recordings. Touch and camera controls are more reliable on iOS, with clearer offline and sign-in messaging when you play on mobile or Steam.
You can now open a player's profile by clicking their name in the players panel. Player names and buttons are easier to see and use, with clearer hover states and better layout on different screen sizes.
Shoot by pulling down on the power bar and releasing — no separate Take Shot button. You can open player profiles from the leaderboard, and the shot recommender clears its power target once you play a shot.
The object ball preview now reflects how far the cue ball can actually travel on a shot, so reach and contact predictions feel more realistic. Live match listings in the Play panel also show player names one per line for easier reading.
When spectating a match, the power and spin display now updates to match the player’s aim and stroke in real time. It’s shown as read-only information, so it’s easier to follow the shot without mistaking it for a control.
SnookerSim is available as a free Windows release on Steam, with cross-play invites so Steam and web players can join the same online lobbies. The Steam app opens in borderless fullscreen by default, runs smoother, online matches are more reliable, and the chat panel can be minimized to a compact pill during and after frames.
You can now mute game invites from individual players, so unwanted invites stop popping up while you're in the lobby. Muted players stay blocked until you change it in the invite settings.
You can follow and unfollow other players from their profile to keep track of who you’re interested in. Online matches now support spectating, with clearer activity updates for followed players and more reliable remote shot handling when you’re watching or playing.
Watching a live match? Tap the clap button in the spectator bar to cheer on a great shot. Your applause is shared with the players and other viewers, complete with crowd sound.
You can now watch online matches live, with real-time scores, shot counts, and pot lists—even if you join mid-frame. If you accidentally refresh or close your tab, you also have more time to reclaim your seat in a match.
You can now watch ongoing online games from the intro menu, and players can choose whether to allow spectators and whether chat messages are visible to watchers during a match.
During an online match, either player can offer to reset the frame tally with the Reset count button in the play panel. The tally only resets once both players agree.
The suggestions panel has been removed from the account menu for a cleaner, simpler experience.
If you switch away during an online match, your shot still resolves and reaches your opponent without hanging. When you sign in to claim a guest seat, the other player is now told who you are.
Track achievements in the new medals panel and see progress toward your next medal after each frame, with trophy progress synced across devices. Object ball preview aiming is also steadier—the camera stays on the ball you're lining up instead of snapping back to the cue ball.
You can now save and reset custom camera positions while aiming, so your preferred view persists across sessions.
Fine aim in Object Ball view now uses smaller 0.001° steps that adapt to your shot, with sharper on-screen angle readouts and smoother nudging from the aim wheel, keyboard shortcuts, and drag controls.
Your play panel now shows how each online frame affected your rating, including when a match was unrated and didn't count. Match chat also adds quick reply shortcuts so you can respond faster during a game.
Online rows in the Play panel's history used to say the frame wasn't ranked, which only meant it doesn't go on the break leaderboard. They now show what the frame did to your rating.
The incoming shooter can announce a push-out before the next shot. No ball has to be hit; the opponent then takes the table or passes the shot back — the same choice snooker uses after a foul.
The replay panel now includes a shot picker so you can view the trajectory for your most recent shot, one shot back, or two shots back. Switch between recent shots to compare lines and outcomes without leaving replay.
Save replays from the replay overlay as downloadable videos, with a choice of browser, square, or portrait aspect ratios.
Fixed scoring errors in online play by keeping shot results in sync with the table state. Frame endings should now be judged correctly when a frame finishes.
In-game chat now keeps your conversation when you rematch, with a tidier chat panel and clearer help on how messages and conversations work.
The chat panel now includes quick reply buttons for common phrases, so you can respond without typing. Chat layout and styling were also improved for easier use.
The game variant picker now highlights external games with clearer badges, tooltips, and labels, making it easier to switch between SnookerSim and other table games.
Two new pool variants are now available to play. Your high scores for 9-Ball and 10-Ball appear on the leaderboard alongside existing game modes.
The help guide now has a section on how online match ratings move, what counts, and why each table and assist level is its own board.
New players see the spin coach after their first shot, then a second bubble pointing at Object Ball after the next settled shot. Also: Object Ball now always opens when its button is lit — soft strokes and side-spin near-misses on the pool tables used to swallow the click.
Shot previews now account for spin before the cue ball hits another ball, so object-ball paths and contact predictions look more like what happens on the table. Preview updates also feel smoother when you adjust shot settings with the sliders.
When you watch an opponent online, the camera now keeps your chosen view instead of jumping around. Panel text and colors are easier to read across the app, and guest sign-in prompts appear after three minutes instead of making you wait longer.
Guests now see a sign-in prompt during play, with a gentle nudge toward the account tab if you dismiss it. The aim wheel also stays hidden when it’s not your turn, so you’re not shown controls you can’t use against the computer.
Shot recordings now capture extra shot details, so replays show a more accurate picture of how the ball moved and what you played.
Online matches now show the running frame score on the scoreboard, so you can see who's ahead across frames. In pool games, the score display is cleaner too—the snooker break overlay is hidden so the match bar stays easy to read.
Player panels are easier to read, with clearer names, status, and extra context about each player. The challenge button now appears only when you can actually challenge someone, so inviting a frame is more obvious.
You'll see brief messages when your opponent makes a decision during online play. Replays now handle interruptions more gracefully, with clear feedback if a shot review is cut short by your opponent's move.
Drag the new aim wheel in the aim pill strip for precise aim adjustments — turn it on or off in Shot settings. Replay now uses a split button so you can start a TV view instantly or open options for camera angles and playback speed.
Watching online matches now keeps the spectate view and aim overlay in sync more reliably, even when updates are missed. Chat also stays available and reflects the current match state.
Your aim locks while your opponent is at the table, so you can watch without accidentally moving the cue. Match summaries now explain forfeits (timeout, resignation, or disconnect), and online sessions reconnect more reliably when you return to the tab after switching away.
Online matchmaking now shows clearer status when a match is proposed and confirmed, with real-time toast updates so you always know whether your opponent has responded. Waiting states and accept or cancel actions are easier to follow during matchmaking.
When another player proposes a match, you'll need to accept before a room is created. You can confirm or decline invitations, with toast notifications keeping you updated on proposal status.
When playing against the computer, you'll now see a confirmation dialog before ending a frame, so you won't accidentally quit mid-game.
Pick a pocket metal color for pool tables in the appearance settings, and your choice is saved for next time. Computer opponents now retry when a menu or overlay blocks a shot, and toast notifications and game option tiles look better on different screen sizes.
You can now turn on automatic rest placement in your player profile so the rest is handled for you during play. Profile settings have been refreshed to match.
You can now choose a new spin control that lets you set sidespin and screw by dragging the contact mark directly on the cue ball. The spin panel and help guide update to match whichever control mode you prefer.
When you sign in during an online match, your seat is held while you're redirected so you can rejoin without losing your place. The game also waits for pending decisions before letting anyone take new actions, so play stays fair and in sync.
The spin coach indicator now keeps tracking correctly while a shot settles, so the bubble stays aligned with your aim instead of drifting out of place.
Spin is no longer adjusted by dragging the cue ball — use the spin inset on the power pill instead, which makes aiming less fiddly and reduces accidental grabs. The help guide has been updated to match.
Jump shots over other balls are recognized more reliably, so skim strokes and successful jumps should feel more realistic during play.
Scoreboard overlays—including pocketed balls, ball-on, and snookers—now stay visible and aligned as the frame progresses. The trick props panel has a close button, lighting controls live in the camera panel, and the high-fidelity table toggle is gone since that mode is always enabled.
When you're in a TV-style broadcast view, the camera now leaves room for the bottom scoreboard so the table stays properly framed. On mobile, pool break scores display more reliably, and you'll see a Practice tag when you're in practice mode.
Multiplayer challenges no longer disappear from your opponent's screen when you click back into SnookerSim. If your connection drops while a challenge is pending, you'll now see a notification.
Signed-in players can follow others to see who's online, practising, in a match, or away, and challenge them when they're free. When sharing a position link, you can choose whether it opens in Aim mode or keeps your current camera view.
Shot preview and predicted path rendering is faster and more efficient when you aim, with less stutter as the path updates.
Computer opponents now use a clearer skill scale from 1 (Beginner) to 5 (Expert), with an updated play panel to pick your level. AI shots feel more realistic at each skill, and game history reflects the skill you played against.
Auto-record can now wait a moment before capturing, so videos start after the UI has finished loading instead of cutting off the opening screen. You can adjust the delay in your environment settings if needed.
When you play against the computer, the chosen difficulty level now affects how far ahead the AI plans its shots, so easier opponents feel less sharp and harder ones play more strategically.
Your name now shows correctly when you sign in and set up a game, and the play panel updates right away when you change your display name.
The TV scoreboard and break score overlay now show which ball is on, so you always know what to play next in snooker. Ball-on state is included in saved positions and shareable links.
The control panel and side dock are now draggable and collapsible, with one section open at a time for a cleaner layout. Trick Machine tips now use a movable speech bubble.
When you reset the table or load a new position, any cue rest left on the baize is removed automatically, so you won't see a stray bridge from the previous shot.
Online matches now show player Elo ratings, with animated rating changes after each session. You can set your public display name and manage leaderboard visibility from account settings.
Join live online matches instantly via invite links. The game is now CueSim, with in-game chat and clearer hint options in settings.
Trick Machine has new cover artwork in the game library. General updates and improvements across the app.
The side panel and shot controls now adapt better to different screen sizes. Power and shot readouts stay clearer and easier to read, even on shorter viewports.
When a foul decision comes up, tap Review table to inspect the layout before you call it. The cue and shot controls stay hidden during the decision so you can focus on the position.
Pockets now align more closely with the table mesh, with refined jaw sizes and capture zones so balls drop more naturally at the corners and middle pockets.
Dragging the power slider on phones and tablets no longer scrolls the page, and the power track aligns better on different screen sizes. Online matches should also stay in sync more consistently when switching view modes.
Jump and push shot fouls now follow official WPBSA rules, with clearer explanations when they happen. Help content includes rulebook references so you can see exactly why a foul was called.
After a foul the incoming player now chooses — take the table, make the offender play again, or (once a miss is called) have the balls replaced, with a third consecutive miss forfeiting the frame. A striker snookered by a foul gets a free ball to nominate. The final black settles the frame on the first score or foul, and level scores re-spot it with a toss. Also: the nominated colour after a red must be the one potted, a frozen ball no longer fouls for want of a contact, jumping a ball is a foul, you can concede, and missing everything or going in-off now costs the value of the ball on rather than a flat four.
Simulator links were removed from the embedded leaderboard so the game no longer tries to open inside its own popup window when you browse scores there.
The shot recommender now explains how each suggested shot is played — such as using the rest or switching hands — and handles out-of-reach positions more intelligently. Pool's fastest-frame leaderboard now ranks only genuine run-outs, not frames won by fouls on the 8.
The shot recommender feels snappier while you line up shots and previews. Break scores also credit more reliably in Pass & Play when two players share one device.
Your highest break no longer includes breaks made by the computer or other players in vs-computer, pass-and-play, and online games. Session stats and leaderboards should now show only the breaks you made yourself.
Your highest break is now ranked by how long the break itself took, not the whole frame. Leaderboards show break timing so you can compare speed as well as points.
Internal improvements to how version numbers are managed during frontend deployment. No player-facing changes in this release.
Find an opponent or invite a friend for a live online frame, with stabler snapshots and first-player handling. This release also adds menu music, a graphics-quality setting, first-shot coaching tweaks, and community-challenge improvements.
Share challenges and layouts with compact short links — the share dialog now shows thumbnails, titles, and a copyable link. Play user challenges from your layout library, view creator profiles from community listings, and keep Free Play drafts when you sign in; first-shot coaching also includes a live aim demo, and you can save up to 1,000 layouts.
You can now start a new challenge without leaving Free Play — open the Layout panel with challenge authoring ready, or tap Create Challenge in the Trick Menu. The Trick Menu and mobile tab bar also adapt better on smaller screens so labels and controls stay readable.
Subscription and Bonus Pack overlays now include a Purchase FAQ with answers to common checkout questions. New refund policy and payment terms pages are linked from the site footer, and practice categories on SnookerSim no longer list Trick Machine trickshots.
Build trick shots by placing tubes, ramps, trampolines, and other props on the table—you can even lift balls onto them. Play scored challenges with retries, leaderboards, and community-rated trick shots, or subscribe for unlimited play, saved layouts, Glimpse previews, and finer aim controls on mobile.
Step-by-step hints now walk you through aiming, moving the cue ball, setting shot power, and taking your first shot—dismiss them anytime and they stay hidden on return visits. Pass & Play also adds a who-breaks-off toggle and easier player name swapping, and the play panel nudges you toward Start Game when you jump in from the intro menu.
Switch between snooker and pool from the intro menu, customize cloth and surround colors, and get clearer foul feedback with a new on-screen banner. Path previews now show every predicted route by default, potted balls stay hidden in pool mode, shared links and challenges keep the right game type, and the shot recommender shows segmented progress while evaluating options.
Links to SnookerSim now show updated preview images that display more reliably when shared on social media, in messages, and elsewhere on the web.
Challenges can now be tagged with categories such as training, high break, against the clock, and trick shots. Tags show up when you build, browse, and play challenges, making it easier to find the kind of practice you want.
Practice drills no longer fail early when potted balls are replaced on the table. A fixed footer on every page keeps key links easy to reach, including on smaller screens.
Practice presets now include a relax colour after red option, so during the reds phase you can pot any object ball without alternating red and colour. Turn it on in the challenge builder when setting up practice scenarios.
Place the cue ball anywhere on the table before your first shot in practice presets and challenges. Potted reds can return to their starting spots so you can repeat drills without resetting, and ball placement in the challenge builder snaps more cleanly to the table spots.
Practice presets and the challenge builder can now require potting a legal ball on break-off. Shot previews while aiming extend when you hold steady and snap back to the full forecast when idle, and the main menu adds an intro video you can watch in a lightbox.
A new suggestions panel in your account lets you submit bug reports, feature requests, and general feedback. You can categorize each submission and review your past suggestions in one place.
Public challenges now have shareable links so you can send them to friends. The Challenges tab also shows play counts and average ratings, and you can rate challenges after you play them.
Create and share public challenges with the community from the Challenge Builder, with new visibility and author options. A new intro menu replaces the brand mark overlay and gives quick access to settings, game information, and an About section with version history and contact links.
The new Challenge Builder lets you create, edit, and delete custom practice challenges that stay off public leaderboards. Rest aiming pulls the camera back for a clearer view, shot suggestions include safer options with clearer foul-risk feedback, and video recording runs more smoothly in Safari.
Place a standard or spider rest on the table for tricky shots, with auto-placement based on your handedness and height in the new player profile. You'll hear rest and triangle impact sounds, get clearer feedback when the rest can't be placed, and can open the leaderboard, help guide, and version history from the main page.
Add a rack you can place, move, and rotate on the table, with undo/redo and shareable position links that remember it. The practice shot clock has a Start over button to restart a challenge from scratch, and the intro menu and side panel behave more sensibly when you resume a game or collapse panels.
A new intro menu appears when you first open the app to help you find your way around. In practice challenges with a full rack, you can now place the cue ball in the D on break-off, the same as in match play.
Practice presets now unlock in order as you finish earlier challenges, while capstone drills stay available whenever you want them. The practice panel shows which challenges are locked, completed, or open so you can see your progress at a glance.
Aiming and camera movement feel more responsive, with clearer hint-mode path lines and smoother updates when you switch preview types. Jump shots now collide properly with balls on the table instead of passing through them, and the preview duration slider has been removed for a simpler interface.
Compete on the new leaderboard and manage your profile from the account panel. Cue ball dragging is smoother during key game states, and high scores plus a live table camera are on the way.
See what’s new in each release from a version history page, with the current version shown in the app. Open it from the header or the help guide to browse past updates.
Tidier About panel, refreshed help guide chrome, and a smoother app loader.
Game completion overlay, customisable player names, card-style mode and hints picker, and a friendlier TV follow camera on phones.
Sign in to save shots and breaks, sync across devices, and share any position with a single link backed by the new auth worker.
True top-down camera, microphone audio mixed into shot recordings, and a “Pot” button on the replay overlay.
Knuckle and jaw geometry tuned for more realistic pocket behaviour, plus better hand-off into the drop.
Optional billiards-room backdrop, hi-fi table materials, and a quick toggle to drop back to performance mode.
New practice drills panel, favicon set, and event tracking so usage can shape what gets built next.
Press O to zoom onto the first ball your aim line touches and see the contact point — much easier to judge fine cuts.
Import a phone photo (including HEIC) of a real table to rebuild a frame, plus a confetti moment when you make a 147.
Step backwards through long breaks shot by shot, and a recommender bubble redesigned for phones.
First version of the in-app help guide modal, plus cushion rebound warnings when your route is doomed before it starts.
Final-form branding, follow-through control, and URL-based analytics toggles for privacy-friendly sessions.
Watch any shot back, with a redesigned aim/look mode split and an auto-revert camera that returns to your line.
Jump shots, ball hops, and rim-bounces now obey gravity properly — the cue ball can leave the cloth and land where physics says it should.
Score and fouls tracked properly — wrong ball, no contact, in-off and off-the-table, each at the right value — with a play panel surfacing the state of the frame.
Copy a URL that captures the exact position and settings, plus camera presets (TV, overhead, cushion-level).
Press Recommend and the engine searches the position with the real physics, ranking the strongest lines with multi-shot lookahead.
Drag the cue butt to fine-tune aim on touch devices, collapsible control panel, and Cloudflare Workers wired up for the backend.
Overhead lamp with adjustable intensity, smoother cushion fillets at the knuckles, and a wireframe debug toggle.
Snooker table geometry, cushion physics, knuckle pieces and pocket specs — the foundation everything else is built on.